As he was trying to escape from danger and eliminate as many enemies as possible, Chris used a number of different weapons, including a powerful shotgun and a submachine gun. We're hopeful that this was just a taste of things to come, as the boss battles in Resident Evil 4 were all very memorable. Thankfully, he actually gave Chris a little more room to operate, as his axe took out multiple enemies with each swing. While this didn't appear to be a boss battle in the traditional sense of the term, there was no doubt that he wasn't a garden-variety enemy. At one point, a hulking behemoth with a giant axe smashed through one of the storeroom's walls and began swinging it in Chris' direction. Like in the last game, you'll also have to take down some tougher enemies from time to time (not that swarms of terrifying creatures aren't tough). The AI appears to be improved a bit as well, as your foes will now dodge when and if they notice your laser sight on them. Your foes will be very aggressive, grabbing at Chris and attempting to snack on his neck with their gaping jaws. While there were plenty of moments in which a bunch of enemies came after you in the last game, there seemed to be a lot more this time out, and Takeuchi was quick to point out that the demoer had God Mode turned on. We didn't have long to admire the presentation, however, as it was only a matter of moments before our position was being overrun by the infected denizens of the shanty town in which Chris stood. Of course, that's not a bad thing, as it's obvious that the development team knew better than to mess with a good thing. It's a third-person action game, sure, but everything from Chris' stance to the camera position looked just like the previous game. The scene kicked off in a storeroom, and it was quickly apparent that Resident Evil 5 will look and control a lot like RE4. A unanimously positive cheer filled the room as the start screen appeared and the action began in earnest. *Also known as "Fantastic Journey".Just when we figured our time with Takeuchi, Kawata, and Resident Evil 5 had come to an end, we were asked if we had any interest in seeing a little bit more. *Also known as "Mystical Ninja 2 Starring Goemon". *Restrictive 2nd player gameplay: battles only, **up to 4 players on Xbox and the Nintendo Gamecube versions. *Additional 5-player Horde Mode, Beast Mode, OverRun and Free-for-all. *Additional 5-player Horde Mode and Beast Mode.
#RESIDENT EVIL 5 PS3 BAT BOSS PC#
AI playĤ*, "Cheats") to unlock all co-op levels.Īrcade / GEN / SMS / PC Engine / PS2 / Other Interdiction and Snake Plain maps from v2.7 have 18 player Coop vs. *SP Campaign is not available limited bot matches only * SP campaign coop available via community mod.
**SP Campaign is not available limited bot matches only. *Splitscreen 2 Player Co-op Only for Console versions * This game was designed specifically for co-op play. *Part of Sega Ages 2500, vol.13 and Sega Classics Collection The Lord of the Rings: War in the North (series) *SP Campaign is not available AI skirmishes and custom scenarios only *2 co-op missions 2 more are purchasable through Xbox Live * Main campaign was designed specifically for 2-player cooperative play, singleplayer is essentially "one player controls both characters". TitleĪrcade / Amiga / Amstrad CPC / Atari ST / Commodore 64 / Game Boy / NES / ZX Spectrum / iOS
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